Matrix state resolution in rust!
/// StateMap is just a wrapper/deserialize target for a PDU.
struct StateEvent {
content: serde_json::Value,
room_id: RoomId,
event_id: EventId,
// ... and so on
}
/// A mapping of event type and state_key to some value `T`, usually an `EventId`.
pub type StateMap<T> = BTreeMap<(EventType, String), T>;
struct StateResolution {
// Should any information be kept or should all of it be fetched from the
// StateStore trait?
event_map: BTreeMap<EventId, StateEvent>,
// fields for temp storage during resolution??
/// The events that conflict and their auth chains.
conflicting_events: StateMap<Vec<EventId>>,
}
impl StateResolution {
/// The point of this all. Resolve the conflicting set of .
fn resolve(&mut self, events: Vec<StateMap<EventId>>) -> StateMap<EventId> { }
}
// The tricky part, making a good abstraction...
trait StateStore {
/// Return a single event based on the EventId.
fn get_event(&self, event_id: &EventId) -> Result<StateEvent, String>;
/// Returns the events that correspond to the `event_ids` sorted in the same order.
fn get_events(&self, event_ids: &[EventId]) -> Result<Vec<StateEvent>, String>;
/// Returns a Vec of the related auth events to the given `event`.
fn auth_event_ids(&self, room_id: &RoomId, event_ids: &[EventId]) -> Result<Vec<EventId>, String>;
}
The StateStore
trait is an abstraction around what ever database your server (or maybe even client) uses to store Persistant Data Units.
We use ruma
s types when deserializing any PDU or it's contents which helps avoid a lot of type checking logic synapse must do while authenticating event chains.
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