Matrix state resolution in rust!

/// StateMap is just a wrapper/deserialize target for a PDU.
struct StateEvent {
    content: serde_json::Value,
    room_id: RoomId,
    event_id: EventId,
    // ... and so on
}

/// A mapping of event type and state_key to some value `T`, usually an `EventId`.
pub type StateMap<T> = BTreeMap<(EventType, String), T>;


struct StateResolution {
    // Should any information be kept or should all of it be fetched from the
    // StateStore trait?
    event_map: BTreeMap<EventId, StateEvent>,

    // fields for temp storage during resolution??
    /// The events that conflict and their auth chains.
    conflicting_events: StateMap<Vec<EventId>>,
}

impl StateResolution {
    /// The point of this all. Resolve the conflicting set of .
    fn resolve(&mut self, events: Vec<StateMap<EventId>>) -> StateMap<EventId> { }

}

// The tricky part, making a good abstraction...
trait StateStore {
    /// Return a single event based on the EventId.
    fn get_event(&self, event_id: &EventId) -> Result<StateEvent, String>;

    /// Returns the events that correspond to the `event_ids` sorted in the same order.
    fn get_events(&self, event_ids: &[EventId]) -> Result<Vec<StateEvent>, String>;

    /// Returns a Vec of the related auth events to the given `event`.
    fn auth_event_ids(&self, room_id: &RoomId, event_ids: &[EventId]) -> Result<Vec<EventId>, String>;
}

The StateStore trait is an abstraction around what ever database your server (or maybe even client) uses to store Persistant Data Units.

We use rumas types when deserializing any PDU or it's contents which helps avoid a lot of type checking logic synapse must do while authenticating event chains.

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