158 lines
5.4 KiB
Rust
158 lines
5.4 KiB
Rust
//! [POST /_matrix/client/r0/createRoom](https://matrix.org/docs/spec/client_server/r0.6.0#post-matrix-client-r0-createroom)
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use assign::assign;
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use ruma_api::ruma_api;
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use ruma_common::Raw;
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use ruma_events::{
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room::{
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create::{CreateEventContent, PreviousRoom},
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power_levels::PowerLevelsEventContent,
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},
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AnyInitialStateEvent,
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};
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use ruma_identifiers::{RoomId, RoomVersionId, UserId};
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use serde::{Deserialize, Serialize};
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use super::Visibility;
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use crate::r0::membership::Invite3pid;
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ruma_api! {
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metadata: {
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description: "Create a new room.",
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method: POST,
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name: "create_room",
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path: "/_matrix/client/r0/createRoom",
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rate_limited: false,
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requires_authentication: true,
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}
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#[derive(Default)]
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#[non_exhaustive]
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request: {
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/// Extra keys to be added to the content of the `m.room.create`.
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#[serde(skip_serializing_if = "Option::is_none")]
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pub creation_content: Option<CreationContent>,
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/// List of state events to send to the new room.
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///
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/// Takes precedence over events set by preset, but gets overriden by
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/// name and topic keys.
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#[serde(default, skip_serializing_if = "Vec::is_empty")]
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pub initial_state: Vec<AnyInitialStateEvent>,
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/// A list of user IDs to invite to the room.
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///
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/// This will tell the server to invite everyone in the list to the newly created room.
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#[serde(default, skip_serializing_if = "Vec::is_empty")]
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pub invite: Vec<UserId>,
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/// List of third party IDs of users to invite.
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#[serde(default, skip_serializing_if = "Vec::is_empty")]
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pub invite_3pid: Vec<Invite3pid>,
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/// If set, this sets the `is_direct` flag on room invites.
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#[serde(skip_serializing_if = "Option::is_none")]
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pub is_direct: Option<bool>,
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/// If this is included, an `m.room.name` event will be sent into the room to indicate
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/// the name of the room.
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#[serde(skip_serializing_if = "Option::is_none")]
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pub name: Option<String>,
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/// Power level content to override in the default power level event.
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#[serde(skip_serializing_if = "Option::is_none")]
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pub power_level_content_override: Option<Raw<PowerLevelsEventContent>>,
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/// Convenience parameter for setting various default state events based on a preset.
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#[serde(skip_serializing_if = "Option::is_none")]
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pub preset: Option<RoomPreset>,
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/// The desired room alias local part.
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#[serde(skip_serializing_if = "Option::is_none")]
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pub room_alias_name: Option<String>,
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/// Room version to set for the room. Defaults to homeserver's default if not specified.
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#[serde(skip_serializing_if = "Option::is_none")]
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pub room_version: Option<String>,
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/// If this is included, an `m.room.topic` event will be sent into the room to indicate
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/// the topic for the room.
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#[serde(skip_serializing_if = "Option::is_none")]
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pub topic: Option<String>,
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/// A public visibility indicates that the room will be shown in the published room
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/// list. A private visibility will hide the room from the published room list. Rooms
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/// default to private visibility if this key is not included.
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#[serde(skip_serializing_if = "Option::is_none")]
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pub visibility: Option<Visibility>,
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}
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#[non_exhaustive]
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response: {
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/// The created room's ID.
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pub room_id: RoomId,
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}
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error: crate::Error
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}
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impl Request {
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/// Creates a `Request` will all-default parameters.
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pub fn new() -> Self {
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Default::default()
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}
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}
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impl Response {
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/// Creates a `Response` with the given room id.
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pub fn new(room_id: RoomId) -> Self {
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Self { room_id }
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}
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}
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/// Extra options to be added to the `m.room.create` event.
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///
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/// This is the same as the event content struct for `m.room.create`, but without some fields that
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/// servers are supposed to ignore.
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#[derive(Clone, Debug, Deserialize, Serialize)]
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pub struct CreationContent {
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/// Whether users on other servers can join this room.
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///
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/// Defaults to `true` if key does not exist.
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#[serde(
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rename = "m.federate",
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default = "ruma_serde::default_true",
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skip_serializing_if = "ruma_serde::is_true"
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)]
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pub federate: bool,
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/// A reference to the room this room replaces, if the previous room was upgraded.
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#[serde(skip_serializing_if = "Option::is_none")]
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pub predecessor: Option<PreviousRoom>,
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}
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impl CreationContent {
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/// Given a `CreationContent` and the other fields that a homeserver has to fill, construct
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/// a `CreateEventContent`.
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pub fn into_event_content(
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Self { federate, predecessor }: Self,
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creator: UserId,
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room_version: RoomVersionId,
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) -> CreateEventContent {
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assign!(CreateEventContent::new(creator), { federate, room_version, predecessor })
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}
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}
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/// A convenience parameter for setting a few default state events.
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#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
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#[serde(rename_all = "snake_case")]
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pub enum RoomPreset {
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/// `join_rules` is set to `invite` and `history_visibility` is set to `shared`.
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PrivateChat,
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/// `join_rules` is set to `public` and `history_visibility` is set to `shared`.
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PublicChat,
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/// Same as `PrivateChat`, but all initial invitees get the same power level as the creator.
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TrustedPrivateChat,
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}
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