ruwuma/src/r0/room/create_room.rs
2020-05-26 10:12:35 +02:00

165 lines
5.7 KiB
Rust

//! [POST /_matrix/client/r0/createRoom](https://matrix.org/docs/spec/client_server/r0.6.0#post-matrix-client-r0-createroom)
use ruma_api::ruma_api;
use ruma_events::{
room::{
create::{CreateEventContent, PreviousRoom},
power_levels::PowerLevelsEventContent,
},
EventJson, EventType,
};
use ruma_identifiers::{RoomId, RoomVersionId, UserId};
use serde::{Deserialize, Serialize};
use serde_json::value::RawValue as RawJsonValue;
use super::Visibility;
use crate::r0::membership::Invite3pid;
ruma_api! {
metadata {
description: "Create a new room.",
method: POST,
name: "create_room",
path: "/_matrix/client/r0/createRoom",
rate_limited: false,
requires_authentication: true,
}
request {
/// Extra keys to be added to the content of the `m.room.create`.
#[serde(skip_serializing_if = "Option::is_none")]
pub creation_content: Option<CreationContent>,
/// List of state events to send to the new room.
///
/// Takes precedence over events set by preset, but gets overriden by
/// name and topic keys.
#[serde(default, skip_serializing_if = "Vec::is_empty")]
pub initial_state: Vec<InitialStateEvent>,
/// A list of user IDs to invite to the room.
///
/// This will tell the server to invite everyone in the list to the newly created room.
#[serde(default, skip_serializing_if = "Vec::is_empty")]
pub invite: Vec<UserId>,
/// List of third party IDs of users to invite.
#[serde(default, skip_serializing_if = "Vec::is_empty")]
pub invite_3pid: Vec<Invite3pid>,
/// If set, this sets the `is_direct` flag on room invites.
#[serde(skip_serializing_if = "Option::is_none")]
pub is_direct: Option<bool>,
/// If this is included, an `m.room.name` event will be sent into the room to indicate
/// the name of the room.
#[serde(skip_serializing_if = "Option::is_none")]
pub name: Option<String>,
/// Power level content to override in the default power level event.
#[serde(skip_serializing_if = "Option::is_none")]
pub power_level_content_override: Option<EventJson<PowerLevelsEventContent>>,
/// Convenience parameter for setting various default state events based on a preset.
#[serde(skip_serializing_if = "Option::is_none")]
pub preset: Option<RoomPreset>,
/// The desired room alias local part.
#[serde(skip_serializing_if = "Option::is_none")]
pub room_alias_name: Option<String>,
/// Room version to set for the room. Defaults to homeserver's default if not specified.
#[serde(skip_serializing_if = "Option::is_none")]
pub room_version: Option<String>,
/// If this is included, an `m.room.topic` event will be sent into the room to indicate
/// the topic for the room.
#[serde(skip_serializing_if = "Option::is_none")]
pub topic: Option<String>,
/// A public visibility indicates that the room will be shown in the published room
/// list. A private visibility will hide the room from the published room list. Rooms
/// default to private visibility if this key is not included.
#[serde(skip_serializing_if = "Option::is_none")]
pub visibility: Option<Visibility>,
}
response {
/// The created room's ID.
pub room_id: RoomId,
}
error: crate::Error
}
/// Extra options to be added to the `m.room.create` event.
///
/// This is the same as the event content struct for `m.room.create`, but without some fields that
/// servers are supposed to ignore.
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct CreationContent {
/// Whether users on other servers can join this room.
///
/// Defaults to `true` if key does not exist.
#[serde(
rename = "m.federate",
default = "ruma_serde::default_true",
skip_serializing_if = "ruma_serde::is_true"
)]
pub federate: bool,
/// A reference to the room this room replaces, if the previous room was upgraded.
#[serde(skip_serializing_if = "Option::is_none")]
pub predecessor: Option<PreviousRoom>,
}
impl CreationContent {
/// Given a `CreationContent` and the other fields that a homeserver has to fill, construct
/// a `CreateEventContent`.
pub fn into_event_content(
Self {
federate,
predecessor,
}: Self,
creator: UserId,
room_version: RoomVersionId,
) -> CreateEventContent {
CreateEventContent {
creator,
federate,
room_version,
predecessor,
}
}
}
/// A convenience parameter for setting a few default state events.
#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
#[serde(rename_all = "snake_case")]
pub enum RoomPreset {
/// `join_rules` is set to `invite` and `history_visibility` is set to `shared`.
PrivateChat,
/// `join_rules` is set to `public` and `history_visibility` is set to `shared`.
PublicChat,
/// Same as `PrivateChat`, but all initial invitees get the same power level as the creator.
TrustedPrivateChat,
}
/// Represents content of a state event to be used to initalize new room state.
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct InitialStateEvent {
/// State event type.
// FIXME: This should really only be a subset of the EventType enum.
#[serde(rename = "type")]
pub event_type: EventType,
/// `state_key` of the event to be sent.
pub state_key: Option<String>,
/// JSON content of the state event.
///
/// To create a `Box<RawJsonValue>`, use `serde_json::value::to_raw_value`.
pub content: Box<RawJsonValue>,
}