### Matrix state resolution in rust! ```rust /// StateMap is just a wrapper/deserialize target for a PDU. struct StateEvent { content: serde_json::Value, room_id: RoomId, event_id: EventId, // ... and so on } /// A mapping of event type and state_key to some value `T`, usually an `EventId`. pub type StateMap = BTreeMap<(EventType, String), T>; /// A mapping of `EventId` to `T`, usually a `StateEvent`. pub type EventMap = BTreeMap; struct StateResolution { // For now the StateResolution struct is empty. If "caching `event_map` between `resolve` calls // ends up being more efficient it may have an `event_map` field. } impl StateResolution { /// The point of this all, resolve the possibly conflicting sets of events. pub fn resolve( &self, room_id: &RoomId, room_version: &RoomVersionId, state_sets: &[StateMap], event_map: Option>, store: &dyn StateStore, ) -> Result; } // The tricky part, making a good abstraction... trait StateStore { /// Return a single event based on the EventId. fn get_event(&self, event_id: &EventId) -> Result; // There are 3 methods that have default implementations `get_events`, `auth_event_ids` and // `auth_chain_diff`. Each could be overridden if the user has an optimization with their database of // choice. } ``` The `StateStore` trait is an abstraction around what ever database your server (or maybe even client) uses to store __P__[]()ersistant __D__[]()ata __U__[]()nits. We use `ruma`s types when deserializing any PDU or it's contents which helps avoid a lot of type checking logic [synapse](https://github.com/matrix-org/synapse) must do while authenticating event chains.