Update readme for repo

This commit is contained in:
Devin R 2020-07-18 16:18:44 -04:00
parent d3c3c95985
commit b2cbc3cd5d

View File

@ -17,22 +17,26 @@ impl StateResV2 {
}
// The tricky part to making this a good abstraction
// The tricky part of making a good abstraction
trait StateStore {
fn get_event(&self, event_id: &EventId) -> Pdu/AnyStateEvent;
/// Return a single event based on the EventId.
fn get_event(&self, event_id: &EventId) -> Result<StateEvent, String>;
fn get_events(&self, event_ids: &[EventId]) -> Pdu/AnyStateEvent;
/// Returns the events that correspond to the `event_ids` sorted in the same order.
fn get_events(&self, event_ids: &[EventId]) -> Result<Vec<StateEvent>, String>;
fn auth_event_ids(&self, room_id: &RoomId, event_id: &EventId) -> Vec<EventId>;
/// Returns a Vec of the related auth events to the given `event`.
fn auth_event_ids(&self, room_id: &RoomId, event_id: &EventId) -> Result<Vec<EventId>, String>;
/// Returns a tuple of requested state events from `event_id` and the auth chain events that
/// they relate to the.
fn get_remote_state_for_room(
&self,
room_id: &RoomId,
version: &RoomVersionId,
event_id: &EventId,
) -> (Vec<StateEvent>, Vec<StateEvent>);
) -> Result<(Vec<StateEvent>, Vec<StateEvent>), String>;
}
```
Now to be totally fair I have no real understanding of state reso