events: Add emote convenience constructors
… the same ones we have for text and notice msgtypes.
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@ -105,6 +105,22 @@ impl RoomMessageEventContent {
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Self::new(MessageType::notice_markdown(body))
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}
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/// A constructor to create a plain text emote.
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pub fn emote_plain(body: impl Into<String>) -> Self {
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Self::new(MessageType::emote_plain(body))
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}
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/// A constructor to create an html emote.
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pub fn emote_html(body: impl Into<String>, html_body: impl Into<String>) -> Self {
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Self::new(MessageType::emote_html(body, html_body))
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}
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/// A constructor to create a markdown emote.
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#[cfg(feature = "markdown")]
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pub fn emote_markdown(body: impl AsRef<str> + Into<String>) -> Self {
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Self::new(MessageType::emote_markdown(body))
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}
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/// Turns `self` into a reply to the given message.
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///
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/// Takes the `body` / `formatted_body` (if any) in `self` for the main text and prepends a
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@ -486,6 +502,22 @@ impl MessageType {
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Self::Notice(NoticeMessageEventContent::markdown(body))
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}
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/// A constructor to create a plain text emote.
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pub fn emote_plain(body: impl Into<String>) -> Self {
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Self::Emote(EmoteMessageEventContent::plain(body))
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}
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/// A constructor to create an html emote.
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pub fn emote_html(body: impl Into<String>, html_body: impl Into<String>) -> Self {
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Self::Emote(EmoteMessageEventContent::html(body, html_body))
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}
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/// A constructor to create a markdown emote.
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#[cfg(feature = "markdown")]
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pub fn emote_markdown(body: impl AsRef<str> + Into<String>) -> Self {
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Self::Emote(EmoteMessageEventContent::markdown(body))
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}
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/// Returns a reference to the `msgtype` string.
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pub fn msgtype(&self) -> &str {
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match self {
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